GRDSN 171 Flash I

Project 1

In this project I will learn to:

  • Define a movie file with appropriate settings for the job you're building.
  • Import a scanned image.
  • Use various drawing tools to develop a digital version of a rough sketch.
  • Understand the different drawing modes.
  • Change fill and stroke colors using a variety of methods.
  • Add depth using various shading techniques.

HOW TO PROCEED

Read and work through the project in the Against the Clock book. You will use the sample files provided by Against the Clock.

The project files are stored on the server in the graphics labs, AVA-Disciplines/GRDSN/Against_the_Clock. Against the Clock provides the files on their website. If you work outside the lab, files can be downloaded by following the instructions on the inside back cover of the book. If you are checking out books from the Library the online code may not work, so be sure to save files from our lab server.

You may find it convenient to copy the files onto your personal storage area.

The Exercises

Complete the exercises for the Corvette artwork.

What to turn in.

the corvette file

Attach the corvette.fla and the corvette_drawing .jpeg files to your Canvas turn-in area for this project.

Take the quiz

Go to the Assignments section in Canvas and take the project quiz. You are allowed to retake the quizzes only twice. You might review and print the quiz before starting the project and locate the answers as you work.

You are done with the first project!

 

 

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