Adobe Photoshop II, GRDSN 166

Project 7

In this project I will learn to:

  • Convert an image from bitmap to RGB color mode.
  • Load a custom swatch panel to access approved colors.
  • Use fill and stroke techniques to create the basic shapes in the artwork.
  • Use hard and soft brushes to create detail in the painting.
  • User brush blending modes to achieve special effects such as deep shadows.
  • Create and apply custom patterns to create large areas of consistent texture.
  • Setting brush options to randomize brush strokes and paint "natural" scenes.

HOW TO PROCEED

Read and work through the project in the Against the Clock book. You will use the sample files from the CD disk in the back of the book. You may find it convenient to copy the files from the CD to your personal storage area.

The Exercises

Complete the exercises for the House Painting. This project introduces a great number of tools. It will take much longer than the previous projects so allow extra time to finish the house drawing.

Do not skip the resampling operation in Stage 1, Step 7! If you don't reduce the number of pixels, the project will be too large to turn in.

What to turn in.

The final PDF file of the house.

the final house drawing

Rename your file to 166-7-My name.pdf.

Attach this PDF to your Canvas turn-in area for this project.

Take the quiz

Go to the Assignments section in Canvas and take the project quiz. You are allowed to take the quizzes only twice. You might review and print the quiz before starting the project and locate the answers as you work.

 



 

 

 

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