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GRDSN 102: Design Tech I
Course Syllabus

John Smith, Instructor

Phone: 509-533-3425
Office: Applied Visual Arts- Bldg. 19, Rm. 221
Office Hours: By appointment. Use the sign-up schedule on my office door.
Mailing Address: MS 3190
3410 W Fort George Wright Dr
Spokane, WA 99224-5288
Web Site:http://graphicdesign.sfcc.spokane.cc.wa.us/jsmith
Email: johns@spokanefalls.edu

Prerequisites:

None, concurrent enrollment: GRDSN 101, 102, 104 and 105 or permission of instructor.

Course Description:

This course is a basic introduction to the technology platform used in the design profession. Emphasis is on the operating system(s), computer operations, file types, format and management. Students learn fundamental software skills necessary to complete projects in GRDSN 103. Content includes operation of page layout, drawing and scanning software applications.  

Required Textbooks for the Graphic Design Program:
  • Graphic Design Solutions by Robin Landa

  • Illustrator for Windows and Macintosh: Visual QuickStart Guide
    by Elaine Weinmann, Peter Lourekas

  • InDesign for Windows and Macintosh (Visual Quickstart Guide Series)
    by Sandee Cohen

  • Photoshop for Windows and Macintosh (Visual Quickstart Guide Series)
    by Elaine Weinmann, Peter Lourekas

Activities:

Activities include lectures, demonstrations, self-paced tutorial work, and studio exercises. Projects include, but are not limited to:

  • Personal Information Sheet
    Develop a one page document using a page layout program that describes who you are, lists your interests and gives a brief overview of your background.

  • Personal Web Page
    Using the information developed in Project 1 create a one page HTML document.

  • Logo and Stationery Design
    Create a trademark which uses a visual analogy to communicate a clear message about the client.

  • Poster Design
    Design and produce a poster to announce an upcoming event.

Evaluation/Grading

Grading is based on moving control of learning from the "instructor" to the "learner." If you have adequately completed the criteria and competency listing on any given project you will receive a 3.0 . If you do not meet these industry standards you will receive an I  for incomplete.  Any incomplete projects need to be completed within 5 lab days after the final project is due. To obtain a 4.0 you must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development. 

The attendance policy is as follows:
Projects Course: More than 2 absences = 0.0 grade point
Process Course: More than 4 absences = 0.0 grade point
Technology Course: More than 4 absences = 0.0 grade point
If you are absent you must make up the work by: a) collecting the class notes, b) doing any missed work and c) coordinating with your instructor. Any work you do not make up due to
your absence will lower your grade one full grade (Ex: 3.0 turns into a 2.0). Two late attendances or two early departures equal one absence. Working on projects for another class during class time will result in absence.

Be prepared: Bring your disks, sketches, ideas, pictures to scan, research, and textbooks to class. You need to create a binder that contains your class handouts, competency listings and sign off sheet . This should be with you at all times. It is recommended that you get extra disks/drives to make multiple backups of your work. Disks do fail. 

Communication:

Email is required for this course. If you do not have an email account at home, you can sign up for free email using:

http://mail.yahoo.com
http://www.hotmail.com

You may access your email using the lab, however please do not use the lab for "chat" or general web surfing. Email is checked by the faculty Monday thru Friday. Please allow 24 hours for your instructor to reply to your email.

Note: This course syllabus is only for the quarter listed above and appropriate changes may be made by the faculty. Also, future syllabi for this course may be different.