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Graphic Design/Web Design

GRDSN 113: Design Projects II
Course Syllabus

Sections AA and BA

Instructor Information:

Name: Greg Stiles
E-mail: gregs@spokanefalls.edu
Phone: (509)533-3708
Office: Applied Visual Arts- Bldg. 19, Rm. 229
Office Hours: TBA
Mailing Address: MS 3190
3410 W Fort George Wright Dr
Spokane, WA 99224-5288

Prerequisites: GRDSN 103 or permission of instructor

Concurrent Enrollment: GRDSN 111, 112, 114 and 115 or permission of instructor

Course Description:
In this course, students design and produce basic-level design projects with more complexity than in previous projects. Projects are assigned, assessed at midpoint and critiqued when finished. The design process, technology and lab time for these projects are delivered in GRDSN 111, 112 and 114.

Required Textbooks:

HTML 4 for the World Wide Web, Fourth Edition: Visual QuickStart Guide
by Elizabeth Castro

Suggested Book:
Print's Regional Design Annual
Paperback (1996, 97, 98, 99, 00, 01)

Activities

• Activities include lectures, demonstrations, research, written papers, exams, and studio projects.

• Students are assigned projects and develop verbal and written communication skills.

• Students learn about job positions, graphic design tasks, employers, technology, competitiveness, pressures of deadlines/stress, working with others, personal involvement, and job related competencies.

At the completion of this course, students will:

1. Understand the kinds of projects, responsibilities, and various job titles within the Graphic Design profession, e.g., art director, designer, production artist, illustrator, photographer, sales representative, graphic arts vendor/supplier, service providers.

2. Understand the designer's responsibility to ascertain and accurately communicate the client's message to a specific audience.

3. Respect the importance of meeting professional deadlines with the work of the highest quality standards.

4. Have a basic understanding of the tools and technologies of the design profession.

5. Be able to make an informed and responsible commitment to successfully complete the graphic design program with an understanding of requirements of the profession, or redirect his/her course of study to a more appropriate program or major.

 

Evaluation:
Grading is based on moving control of learning from the "instructor" to the "learner."

This competency based educational approach considers "time" a variable and "mastery" a constant.

On any given project the student will receive either a "3.0" which indicates adequate completion of the criteria and competency list.

If the student does not meet these industry standards they will receive an "I" for incomplete which means the student needs more time to achieve mastery. Mastery levels are determined by industry entry level requirements.

To obtain a "4.0" student must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development.

 

Activities include but are not limited to:

Second Quarter Projects and Assignments

 

Note: This information is tentative and may be changed as the course proceeds.

Grading and Attendance Policy:

If you have completed the criteria and competency listing on any given project you will receive a 3.0. If you do not meet these industry standardsyou will receive an “I” for incomplete.

If a comprehensive design deadline is missed the course grade drops 1 grade point. If a final project deadline is missed the course grade drops 1 grade point.

Any incomplete projects need to be completed within 5 lab days after the final project is due to receive a grade.

*Projects completed after the 5 lab days will receive a 0.0 and will be averaged into the overall grade for the course. All projects need to be completed otherwise student receives a 0.0 for the course.

At least one project must meet the deadlines or student receives a 0.0 for the course.

To obtain a 4.0 you must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development.

Attendance is crucial to your progress and will be taken at the beginning of every class. The attendance policy is as follows:

Projects Course: More than 2 absences = 0.0 grade point

Process Course: More than 4 absences = 0.0 grade

Technology Course: More than 4 absences = 0.0 grade point

If you are absent you must make up the work by: a) collecting the class notes, b) doing any missed work and c) coordinating with your instructor.

All exercises must be completed by the end of the quarter.Two late attendances or two early departures equal one absence. Working on projects for another class during class time will result in an absence.

Be prepared: Bring your disks, sketches, ideas, pictures to scan, research, and textbooks to class. You need to create a binder that contains your class handouts, competency listings and sign off sheet. This should be with you at all times.

It is recommended that you get extra disks to make multiple backups of your work, disks do fail.

Note: All courses are in sequence. If you receive a failing grade in any course, you may have to come back the following year to complete the SFCC Graphic Design or Web Degree.

 

Communication: Email is required for this course. If you do not have an email account at home, you can sign up for free email at:

http://mail.yahoo.com or http://www.hotmail.com

You may access your email using the lab, however please do not use the lab for "chat" or general web surfing.


Note:
This course syllabus is only for the quarter listed above and appropriate changes may be made by the faculty. Also, future syllabi for this course may be different.