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GRDSN 121: Design Process III

Project: Specialty Promotion

Performance Objectives: (Things you will be able to learn...) and Criteria: (This is how well it has to be done...)

Instructions: Select a score for each outcome below based on the following scale...
0= Clearly does not demonstrate competency.
1= Demonstrates basic understanding of competency.
2= Demonstrates clear understanding of competency.
3= Demonstrates competency with clarity, uniqueness and depth.
4= Demonstrates competency at a professional work level.

1. Research and collect examples of well designed specialty promotion designs to clarify conclusions
in design thinking by...

  • choosing examples that clearly show the graphic design principles in action
  • researching color, line, shape, texture, and typography
  • submitting a styleboard for each of your rough designs to show thinking as it relates to the design principles

0 1 2 3 4

2. Create a design that expresses the personality or spirit of the organization through the creative concept, colors, imagery, materials used and typography

0 1 2 3 4

3. Communicate concept / composition using thumbnail sketches that ...

  • Are fast and un-detailed
  • Uses ideation techniques such as the "Creative Techniques Listing" or the "Thinking Creatively" textbook
  • Allows yourself to brainstorm and record every whim, even the bad, dumb, overused,
    inappropriate or impractical ideas in order to get to a unique idea
  • Are drawn in proportion to the dimensions of the finished piece
  • Convey an entirely separate or different creative concept
  • Show emphasis, balance, rhythm, unity
  • Show use of Gestalt principles: similarity, proximity, continuation, closure, figure/ground
  • Convey composition, sizing and position
  • Exhibit flexible visual thinking
  • Show the relationship between graphic elements
  • Show general shapes of graphic elements

0 1 2 3 4

4. Indicate the hierarchy of elements by...

  • Determining the relative importance of every section of the client's text
  • Choosing a method of emphasis using size, boldness, italics, font choice, spacing, alignment, kerning, etc.
  • Indicating the visual weight of elements by careful rendering or varying the stroke weight of lines.
  • Separating content using line, shape and value.

0 1 2 3 4

5. Develop creative design solutions that demonstrate effective use of the formal elements of design
by incorporating the following into your rough designs...

  • line
  • shape
  • color
  • value
  • texture
  • creative use of typography

0 1 2 3 4

6. Identify and utilize the principles of design...

  • balance
  • emphasis
  • rhythm
  • unity
0 1 2 3 4

7. Create the illusion of depth by...

  • overlapping imagery
  • varying the size of shape, type or imagery
  • using color to have elements recede or come to the foreground

0 1 2 3 4

8. Create interesting typographic compositions by...

  • kerning type (wide, tight or varied)
  • using an overused font in a new and fresh way (using line, texture, shape or various sizes)
  • choosing appropriate typefaces to portray a style or personality
  • varying the use of caps and lower case letter forms
  • manipulating a typeface with an awareness of the horizontal and vertical line weights

0 1 2 3 4

9. Communicate refined concept, detailed composition and typographic formatting of the specialty promotion using tight roughs ...

  • Work off of one of the previous thumbnail sketches
  • Draw in proportion or actual size
  • Convey type choice
  • Convey type size, spacing and leading
  • Indicate usage of color
  • Convey photographic or illustrative imagery
  • Create each rough an entirely different creative concept
  • Generate roughs on the computer
  • Uses the template provided and is printed out in color on an 8.5"x11"

0 1 2 3 4

10. Develop illustrative or photographic images to incorporate by creating various styles of one
image by changing the line, texture, shape, or value of the image

0 1 2 3 4

11. Assess your work and make appropriate revisions by...

  • gaining peer feedback at the rough stage
  • gaining peer feedback at the digital comp stage

0 1 2 3 4

Suggestions for improvement: