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GRDSN 125: Computer Drawing

Betsy Ward, Instructor

Phone: 509-533-3715
Office: Bldg 19 Room 218E
Office Hours: Click to view my schedule
Mailing Address: MS 3190
3410 W Fort George Wright Dr
Spokane, WA 99224-5288
Web Site: http://graphicdesign.spokanefalls.edu/BWard/Default.htm
Email:betsyw@spokanefalls.edu

Course Description:

This is an intermediate course in drawing fundamentals using the computer. Students will develop the techniques employed by working graphic artists and strive to quickly create representational drawings for concept and layout development and communication to clients, designers, photographers, illustrators and associates.

Prerequisites:

GRDSN115

Required Textbooks for the Graphic Design Program:

Drawing A contemporary Approach, by Sale and Betti, 6th edition

Activities include but are not limited to:

  • Computer illustration with vector and raster drawing software
  • Working within a format
  • Drawing thumbnail and rough layout sketches
  • Working with a grid system
  • Team work with students from another college
  • Scanning drawings
  • Placing computer illustrations in various softwares
  • Exploring the functions of color
  • Organizing the picture plane
  • Developing concepts and layouts for projects in GRDSN 123, Design Projects III

Assignments/Lesson Plan

Lesson Plan

This information is tentative and may change as the course proceeds.

At the completion of this course, students will be able to:

  • Draw with vector and raster software.
  • Draw with the computer and print to a variety of papers.
  • Draw with the Wacom tablet.
  • Use a variety of filters for drawing effects.
  • Draw small illustrations on the computer for use within page layout programs.
  • Email computer files and connect with other students digitally.
  • Work as a team member

Grading / Attendance Policy

If you have completed the criteria and competency listing on any given project you will receive a 3.0. If you do not meet these industry standards you will receive an “I” for incomplete. Any incomplete projects need to be completed within 5 lab days after the final due date. To receive a passing grade. To move toward a 4.0 you must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development.

If the “rough” deadline is missed for the Process or Projects courses, grades for the project go down one full grade. If a “comprehensive” design deadline is missed for the Process or Projects courses, grades for the project go down one full grade. If a “final project” deadline is missed for the Projects course, grade for the project goes down one full grade. Projects completed after the 5 lab days will receive a 0.0 and will be averaged into the overall grade for the course. All projects need to be completed otherwise student receives a 0.0 for the course. At least one project must meet the deadlines or student receives a 0.0 for the course. If an instructor is absent, sign-off can be obtained from another instructor. Attendance is crucial to your progress and will be taken at the beginning of every class. The attendance policy is as follows:

Drawing Courses: More than 4 absences = 0.0 grade

If you are absent you must make up the work by: a) collecting the class notes, b) doing any missed work and c) coordinating with your instructor. All exercises must be completed by the end of the quarter. Two late attendances or two early departures equal one absence. Working on projects for another class during class time will result in an absence.Lab Course: Be prepared: Bring your files, sketches, ideas, research, and textbooks to class. You need to create a binder that contains your class handouts, competency listings and sign off sheets. This should be with you at all times. It is recommended that you make multiple backups of your work. Servers and hard disks fail.

Cell phones must be turned off in the classroom.

Note: All courses are in sequence. If you receive a failing grade in any course, you may have to come back the following year to complete the SFCC Graphic Design or Web Degree.(Revised 9/19/07)Cell phones must be turned off in the classroom.Be prepared: Bring your sketch book, paper, pencils, pens, disks, ideas, pictures to scan, research, and textbooks to class. You need to create a binder that contains your class handouts, competency listings and sign off sheet This should be with you at all times. It is recommended that you get extra storage media to make multiple backups of your work. Communication: Email is required for this course. If you do not have an email account at home, you can sign up for free email using:http://mail.yahoo.com
http://www.hotmail.com or any other free email client. You may access your email using the lab, however please do not use the lab for "chat" or general web surfing. Email is checked by the faculty Monday thru Friday. Please allow 24 hours for your instructor to reply to your email. Supplies:

  • Sketchbook or notebook
    It is recommended you keep a sketchbook as a place to store your ideas and concepts. I will check the progress of your sketchbook and any out-of-class work you store in them. Don't tear out pages to turn in.
  • Pencils, hard and soft lead
  • Pens, blue or black
  • Sharpie markers in a variety of sizes, making sure that you have an ultra fine tip pen included
  • Manila envelopes, 9"x12"
  • A pad of tracing paper
  • A folder or binder to store handouts and drawings
  • A ruler, cork-backed metal is preferred
  • A roll of masking or drafting tape
  • Exacto knife and blades
  • Spray adhesive
  • Scotch tape
  • Thumb disk or CD to store computer files
  • Black mat board for mounting several finished drawings
Note: This course syllabus is only for the quarter listed above and appropriate changes may be made by the faculty. Also, future syllabi for this course may be different.