Office: Applied Visual Arts- Bldg. 19, Rm. 221
Mailing Address: MS 3190
3410 W Fort George Wright Dr
Spokane, WA 99224-5288
Working with real-world design problems, students in this course apply their expertise in developing design solutions for various media. Emphasis is on organizing information, typography and imagery to create clear, creative design solutions. Through problem-solving activities, students develop an increased awareness of graphic design principles and skills.
This course is a mixture of lectures, demonstrations, group activities, and supervised studio projects. Students research contemporary design projects, brainstorm, create thumbnail sketches, develop roughs and finalize their comprehensive designs. Guest designers address the critical thinking process as it relates to real world projects.
Activities include but are not limited to:
If you have completed the criteria and competency listing on any given project you will receive a 3.0. If you do not meet these industry standards you will receive an “I” for incomplete. Any incomplete projects need to be completed within 5 lab days after the final due date to receive a passing grade. To move toward a 4.0 you must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development. If the rough deadline is missed for the Process or Projects courses, grades for the project go down one full grade. If a comprehensive design deadline is missed for the Process or Projects courses, grades for the project go down one full grade. If a final project deadline is missed for the Projects course, grade for the project goes down one full grade. Projects completed after the 5 lab days will receive a 0.0 and will be averaged into the overall grade for the course. All projects need to be completed otherwise student receives a 0.0 for the course. At least one project must meet the deadlines or student receives a 0.0 for the course. If an instructor is absent, sign-off can be obtained from another instructor.
Attendance is crucial to your progress and will be taken at the begin
ning of every class. The attendance policy is as follows:
Projects Course: More than 2 absences = 0.0 grade point
Process Course: More than 4 absences = 0.0 grade
Technology Course: More than 4 absences = 0.0 grade point
If you are absent you must make up the work by: a) collecting the class notes, b) doing any missed work and c) coordinating with your instructor. All exercises must be completed by the end of the quarter. Two late attendances or two early departures equal one absence. Working on projects for another class during class time will result in an absence.
Be prepared: Bring your files, sketches, ideas, research, and textbooks to class. You need to create a binder that contains your class handouts, competency listings and sign off sheets. This should be with you at all times. It is recommended that you make multiple backups> of your work. Servers and hard disks fail.
Note: All courses are in sequence. If you receive a failing grade in any
course, you may have to come back the following year to complete the
SFCC Graphic Design or Web Degree.