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GRDSN 212: Design Tech V
Course Syllabus

John Smith, Instructor

Phone: 509-533-3425
Office: Applied Visual Arts- Bldg. 19, Rm. 221
Mailing Address: MS 3190
3410 W Fort George Wright Dr
Spokane, WA 99224-5288
Web Site:http://graphicdesign.spokanefalls.edu/jsmith/
Email: johns@spokanefalls.edu

Prerequisites:

GRDSN 201, 202, 203, and 204 (or permission of instructor)

Concurrent Enrollment:

GRDSN 211, 213, 214 (or permission of instructor)

Course Description:

Students explore the production aspects of realistic graphic design projects and the technical issues that develop within their own designs. In conjunction with GRDSN 213:Projects, students develop production techniques and solutions to various media.

This is an intermediate level course that prepares students for work in the print and interactive media industries. Through projects assigned in GRDSN 213, students use the Macintosh computer to refine and render visual images. This course focuses on solving technical problems and producing digital artwork to send to a service bureau or internet service provider. Students are evaluated on the completion of competencies for each project. The projects focus on the logic of page layout, image manipulation and vector drawing.

Textbooks:

Please check the program book list: graphicdesign.spokanefalls.edu/books.html

Activities:

Activities include lectures, demonstrations, self-paced tutorial work, and studio exercises. Projects include, but are not limited to:

At the completion of this course, students will:

Produce a designated list of completed competencies that are included with each project.

Grading/Evaluation

Grading is based on moving control of learning from the "instructor" to the "learner." This competency based educational approach considers "time" a variable and "mastery" a constant. On any given project the student will receive either a "3.0" which indicates adequate completion of the criteria and competency list. If the student does not meet these industry standards they will receive an "I" for incomplete which means the student needs more time to achieve mastery. Mastery levels are determined by industry entry level requirements. To obtain a "4.0" student must exceed expectations in either work ethic, artistic ability, production skills, writing skills, computer skills, people skills or idea development.

The attendance policy is as follows:
Projects Course: More than 2 absences = 0.0 grade point
Process Course: More than 4 absences = 0.0 grade point
Technology Course: More than 4 absences = 0.0 grade point
If you are absent you must make up the work by: a) collecting the class notes, b) doing any missed work and c) coordinating with your instructor. Any work you do not make up due to your absence will lower your grade one full grade (Ex: 3.0 turns into a 2.0). Two late attendances or two early departures equal one absence. Working on projects for another class during class time will result in absence.

Be prepared: You need to create a binder that contains your class handouts, competency listings and sign off sheet. This should be with you at all times. It is recommended that you make multiple backups of your work. Backup disks do fail. All courses are in sequence. If you receive a failing grade in any course, you may have to come back the following year to complete the SFCC Graphic Design or Web Degree.

Cell phones are to be turned off in class.

Note: This course syllabus is only for the quarter listed above and appropriate changes may be made by the faculty. Also, future syllabi for this course may be different.